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AI Insights · Timothy · January 2024

Top Down Games on iOS in Australia Q4 2023

In Q4 2023, top-down games on iOS in Australia saw varied trends in downloads, revenue, and active users, with significant performances from games like MONOPOLY GO! and Clash Royale.

Top Down Games on iOS in Australia Q4 2023

In the fourth quarter of 2023, top-down games on the iOS platform in Australia exhibited diverse trends in downloads, revenue, and weekly active users. Here, we take a closer look at the performance of the top five games: MONOPOLY GO!, Whiteout Survival, Bingo Blitz™ - BINGO Games, Candy Crush Soda Saga, and Clash Royale.

MONOPOLY GO!

Throughout Q4, MONOPOLY GO! experienced fluctuations in revenue, peaking at around $374K in the week of November 20 and ending the quarter at approximately $288K. Downloads started at 20.9K in late September and saw a slight decline, bottoming out at 12.5K in early December, before recovering to 16.7K by the end of the quarter. Weekly active users remained relatively stable, starting at 49.4K and ending at 49.4K in the final week of December.

Whiteout Survival

Whiteout Survival showed an upward trend in revenue, starting at $82.8K in late September and climbing to $126K by the end of December. Downloads were more volatile, peaking at 10.9K in late October and then dropping to 8K in the final week of December. Weekly active users increased consistently, starting at 23.1K and reaching 34.6K by the end of the quarter.

Bingo Blitz™ - BINGO Games

Revenue for Bingo Blitz™ - BINGO Games saw a peak at $106K in early October, with a slight dip mid-quarter, ending at approximately $99.7K. Downloads were relatively low, starting at 484 and ending at 1.1K in late December. Weekly active users showed a slight increase from 4.6K to 5K over the same period.

Candy Crush Soda Saga

Candy Crush Soda Saga maintained steady revenue throughout Q4, starting at $75.9K and peaking at $81.8K in the final week of December. Downloads remained stable, with minor fluctuations, ending at nearly 2K. Weekly active users showed consistent engagement, starting at 16.4K and ending at 19.4K.

Clash Royale

Clash Royale saw revenue fluctuations, starting at $61.8K and peaking at $102K in early November, finishing the quarter at $76.3K. Downloads showed a steady trend, peaking at 5.2K in the last week of December. Weekly active users were the highest among the top five games, starting at 147K and peaking at 205K in early December, before ending the quarter at 170K.

These insights are brought to you by Sensor Tower, where you can find more detailed analytics and trends for mobile applications.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024